Process gallery

nuriacastrillo

Everything you need in one place, like:

Fading flower,

Structure with tentacles,

Degraded ball,

Liquid 3D piece,

Piece in motion,

Glass that breaks down,

Anemone in the sea

I use the models as visual input to generate motion experiments, transitions and animated sequences, allowing the sculptures to transform and evolve in ways that go beyond traditional 3D animation. This approach blends my original designs with AI-generated movement to create more atmospheric and experimental visuals. Working on these pieces allows me to expand my skills across 3D, AI, procedural tools and creative technology. They function as a space for learning, testing and pushing my workflow in new directions.

These 3D pieces are created from a combination of photographic references, images generated through AI, and custom textures. To develop the materials, I used Trippo AI to generate experimental texture maps, which were later refined and integrated in Blender and Autodesk Maya.
Some pieces were also developed using TouchDesigner, exploring procedural and real-time techniques to create dynamic forms and motion.
The result is a collection of hybrid digital sculptures that mix traditional 3D workflows with emerging AI tools to explore new visual possibilities. Several of these 3D pieces are also integrated into AI-driven video workflows.